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Fig.1 Uniform circumferential markers (UCM) arranged on a sphere. | Fig.2 Schematic diagram of a 500 fps projection mapping system for a widely moving sphere with circumferential markers. |
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Fig.3 (a) Playing catch with random occlusion by hands. (b) Real-time rotational expression using an arrow. (c) Texture projection whose speed is lower than that of the sphere itself, by which users can understand both texture and the sphere's speed. |